Robinson 0.2.0
Robinson » Devlog
Welcome survivors! It has been nearly three years since 0.2.0 RC3. This release includes an OpenGL renderer which took the majority of the time to implement. I couldn't release a game that performed poorly. Thank you for your patience during this time and a big thank you to everyone who downloaded the 0.2.0 release candidates and gave it a try. Your feedback was incredible and helped make this happen!
Changes since 0.1.0
Two new dungeon types:
Temples: includes unique traps monsters, weapons, and items.
Washed up ships: contains unique monsters, weapons, and items.
High score system.
OpenGL rendering for better performance.
Files
robinson-0.2.0-linux
External
Dec 30, 2018
robinson-0.2.0-osx
External
Dec 30, 2018
robinson-0.2.0-windows
External
Dec 30, 2018
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Robinson
Return to civilization or die a castaway
Status | In development |
Author | kelseyfrog |
Genre | Survival |
Tags | ascii, Exploration, lone-survivor, Open World, Pixel Art, Roguelike, Singleplayer, traditionalroguelike, Turn-Based Combat |
Languages | English |
More posts
- Robinson Release 0.4.0-beta1Jan 19, 2020
- Robinson Release 0.4.0-alpha2Jan 15, 2020
- Robinson Release 0.4.0-alpha1Dec 16, 2019
- Crafting UpdateJul 12, 2019
- The Road To 0.4.0Jul 05, 2019
- Progress UpdateJun 08, 2019
- Robinson 0.3.0Jan 19, 2019
- Third party tileset work in progressJan 14, 2019
- Robinson 0.2.1Jan 06, 2019
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