Crafting Update
Hi Survivors,
I want to share a little bit about the design of the crafting gameplay. The way crafting will work in the upcoming release is through a series of events, and choices. Some events will be universally applicable, while others require specific circumstances to trigger. Some even require other events to proceed them or certain choices to be chosen before they can show up.
The end result is a bit like a choose your own adventure. It's a great spot in the game to add a touch of flavor. There are so many kinds of scenarios that are better suited to a text description than an in-game mechanic. I've been working towards completing this first step towards a more choose your own adventure crafting element and the image here shows how some of that looks at a high level.
Enjoy :)
Get Robinson
Robinson
Return to civilization or die a castaway
Status | In development |
Author | kelseyfrog |
Genre | Survival |
Tags | ascii, Exploration, lone-survivor, Open World, Pixel Art, Roguelike, Singleplayer, traditionalroguelike, Turn-Based Combat |
Languages | English |
More posts
- Robinson Release 0.4.0-beta1Jan 19, 2020
- Robinson Release 0.4.0-alpha2Jan 15, 2020
- Robinson Release 0.4.0-alpha1Dec 16, 2019
- The Road To 0.4.0Jul 05, 2019
- Progress UpdateJun 08, 2019
- Robinson 0.3.0Jan 19, 2019
- Third party tileset work in progressJan 14, 2019
- Robinson 0.2.1Jan 06, 2019
- Robinson 0.2.0Dec 30, 2018
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